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Preliminary Program Grid for Perrianne Lurie

This is the Preliminary program schedule. Perrianne Lurie may or may not actually be on these items, but probably will. However, due to circumstances beyond our control, modifications to the program can occur throughout the convention.

Friday 6:00 pm: Machi Koro (Ends at: 7:55 pm) Darnestown/ Gaithersburg
GM:Perrianne Lurie
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins!

Saturday 12:00 pm: SF On Television (Ends at: 12:55 pm) Rockville/ Potomac
Panelists:Inge Heyer, Perrianne Lurie (M), Elaine Stiles, Lawrence Watt-Evans
There's lots of sf and fantasy on television these days. What should we be watching and what older shows have outlived their prime? Does cable, Internet, or broadcast have the best shows?
Sunday 11:00 am: Splendor (Ends at: 12:55 pm) Darnestown/ Gaithersburg
GM:Perrianne Lurie
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Sunday 1:00 pm: Gamers' Choice (Ends at: 2:55 pm) Darnestown/ Gaithersburg
GM:Perrianne Lurie
Your choice of game demos (by popular vote) from the following:

10 Days in AsiaQwirkle
7 WondersSaint Petersburg
DrumrollSmall World
Firefly: The GameThurn and Taxis
Lewis and ClarkTicket to Ride
Lords of WaterdeepVegas Showdown
Penny PressVillage
Power GridYspahan

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