Link to Capclave 11

Fannish Dodo. Copyright Lynn Perkin 2005

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Gaming at Capclave
Capclave 2012 will be running games throughout the weekend in our Consuite.
 
Please note: As with the rest of our program, this is still a Semi-Final form. There is still the possibility that this information may change throughout the duration of Capclave.
 
Friday 7:00 pmDarnestown/GaithersburgEminent Domain (Ends at: 7:55 pm)
Panelists:
Survey the galaxy to expand your civilization will you colonize nearby planets, or take them over by force? Harvest resources for trade, and do research to improve your technology. Build the best civilization and win the game!

Eminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards, with just two cards for each Role in it. Every turn you must choose a Role to execute (and your opponents will get a chance to follow suit), and in doing so you will add one of those Role cards to your deck. When executing a Role, you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example, the more you Research, the better you get at Researching (because you'll have more Research cards in your deck).

Saturday 11:00 amDarnestown/GaithersburgRace for the Galaxy (Ends at: 11:55 am)
Panelists:
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.

At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.

Saturday 3:00 pmDarnestown/GaithersburgLords of Waterdeep (Ends at: 3:55 pm)
Panelists:
Waterdeep, the City of Splendors the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder or help the other lords by playing Intrigue cards to enact your carefully laid plans.

Saturday 6:00 pmDarnestown/GaithersburgWalnut Grove (Ends at: 6:55 pm)
Panelists:
Walnut Grove is a cross between jigsaw puzzles and worker placement, with the players as farmers who find their plots merging into a single landscape as time passes and their holdings grow. Come fall they must head to the city with their goods as winter will soon return.

The goal of the game is to develop your own ranch. The better the ranch, the more points you will score at the end of the game. Players can improve their ranch during the game by adding new land tiles to it, hiring more workers, building improvements, etc

The game play is divided into eight years, and each year is divided into Spring, Summer, Fall and Winter phases. During Spring, players add land tiles to their ranch. During Summer, players place their workers to gather resources from the fields. When Autumn comes, all players get to visit the city. Finally, during the Winter phase, players need to feed their workers and heat their homes.

In the city you can hire workers, trade goods to coins, build improvements, and so on. Each player may do only one action in the city though. The city is a kind of rondel that is divided into halves; each time you cross the midline you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel, but then again, you have to consider what actions you want to take!

The land areas will produce resources when you place the workers there. Also, the tiles do not need to match, but you want them to, as larger areas of the same type will give you greater production.

Sunday 11:00 amDarnestown/GaithersburgGamers' Choice 1 (Ends at: 11:55 am)
Panelists:
Your choice of game demos (by popular vote) from the following:

7 Wonders            Qwirkle
Agricola            Saint Petersburg
Amun-Re            Small World
Carson City            Ticket to Ride
Innovation            Vegas Showdown
Power Grid            Yspahan

Kaffeeklatsch AreaMunchkin Cthulhu (Ends at: 12:55 pm)
Panelists:
Steve Strote orgsnizes a Munchkin Cthulhu Card Game(or a blend of different Munchkin genres, by popular vote). Hosted by Steve Jackson Games MiB GM.
Sunday 2:00 pmDarnestown/GaithersburgGamer's Choice 2 (Ends at: 2:55 pm)
Panelists:
Your choice of game demos (by popular vote) from the following:

7 Wonders            Qwirkle
Agricola            Saint Petersburg
Amun-Re            Small World
Carson City            Ticket to Ride
Innovation            Vegas Showdown
Power Grid            Yspahan

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